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Numbers and the Farlands

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Author: Little

Group: Default

Filesize: 1.41 MB

Date added: 2024-10-19

Rating: 5.6

Downloads: 3384

Views: 564

Comments: 4

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Just a warning -- I'm not an expert in this stuff, so it might not all be correct!
If you notice anything I'm wrong about please don't hesitate to reach out!

Lately I have been seeing more and more "Null Zone/Glitch Zone/Farlands" scenes, and in this scene I would like to showcase a rough explanation of why that happens!
There's another game that's infamous for having a "far lands" though, and that game is Minecraft -- or the versions of it before beta 1.8, anyway!
These two farlands are caused by related issues, both stemming to how computers work with numbers.

I really hope you like this scene~!

2017 - 2024 Little

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Last edited at 2024/11/20 04:03:30 by Little
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Good explanation. Well done.:tup:
Little -- I wish I had you as a math teacher when I was in school! :tup:
Great explanation of floating-point errors! :) I think that Algodoo uses the "float" type as its floating-point datatype, which has 23 bits of precision. This explains why Algodoo starts heavily glitching around a million units away from the origin.
Last edited at 2025/01/08 22:35:57 by 42flowermaster
Little -- Wait.. I just thought about my comment where I said that I wish I had you as a math teacher when I was in school. I don't know for sure (because I don't know you on a personal level) but when I was in school, you probably weren't born yet! :lol: