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Linear Constraint

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Author: s_noonan

Group: Default

Filesize: 14.6 kB

Date added: 2025-02-15

Rating: 5

Downloads: 192

Views: 132

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Linear Constraint
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Another Linear Constraint s_noonan 5 (1 vote) 290 2 2025/02/15 17:24:41
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When I initially downloaded and ran this scene, I didn't understand the concept of how this simple mechanism works. But then after playing around with it and understanding what your code does, it now makes perfect sense.

I have one question: Why would someone want to use the crank mechanism on the right side instead of using a rigid horizontal track that the moving component can slide along? A track would be less expensive, require less maintenance, and it would be much less prone to failures.
Q: Why would someone want to use the crank mechanism on the right side instead of using a rigid horizontal track that the moving component can slide along? A track would be less expensive, require less maintenance, and it would be much less prone to failures.
A: I agree. Algodoo hinges are very useful as a rotary constraint but Algodoo is missing a linear constraint object. I was trying to make a general mechanism that could be used as a linear constraint to connect any two objects.
Interesting. I can see how a "fits all" linear constraint would be a handy mechanism for certain types of scenes, but (not being an M.E. like you) I don't see how that could even be possible. Nice design, though! :tup:
I stated playing with Webots, which is somewhat like a 3D Algodoo, and it has a slider joint, so I though I would try making one in Algodoo.
Thanks for the link to Webots! I'll check it out.