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K-NGne thruster phunlet

Image:
screenshot of the scene

Author: Kilinich

Group: Phunlets

Filesize: 15.31 kB

Date added: 2009-11-04

Rating: 7

Downloads: 920

Views: 1626

Comments: 11

Ratings: 6

Times favored: 0

Made with: Algodoo Phunlet

Tags:
thruster,
engine

Scene tag

Spawnless thruster, based on dynamic density.
Evolution of NGne - controlled by lasers.
Used collision group: E
No spawinig, any speed.

1,2,3 - power (low/med/high)
0 - power off

How to tweak:

Select circles only
Set textureMatrix(0) - min density, 100 by default
Set textureMatrix(1) - density delta, 300 by default
Last edited at 2009/11/04 12:42:41 by Kilinich
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Responses to this scene:
Title Author Rating Downloads Comments Date added
WW2 Spitfire Kilinich 6.4 (4 votes) 1311 5 2009/11/04 12:47:40
show grid
I put it sliding on land and it breaked at 5600 ms :D
У меня ломается при старте :(
Починить легко, но все равно примите к сведению.
Как ломается? К чему прикреплен?
Круги вылетают из рамки. После того как я вставляю их обратно, всё работает отлично. А ломается в любом случае: и когда прикреплён, и когда нет.
Ну раз вставляются обратно, значит пусть так и будет;)
doesn't work when scaled due to spring oscillation fail issues.
Last edited at 2009/11/04 16:11:17 by RA2lover
worked for me.
2 RA2lover: Yes, and I don't think it will be possible to make a scalable one.
I think the only way is make a copy with smaller parts, but why? It's an optimal size for jet/rocket engine. If you need more power - set 2 or 3 engines.
Does this work on Phun version only?
No, it's algodoo only;)
can you make a phun version

phunlet?

please adn thnk you