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"programmable" robotarm (fixed)

Image:
screenshot of the scene

Author: pixartist

Group: Default

Filesize: 30.79 kB

Date added: 2010-01-20

Rating: 7.4

Downloads: 2201

Views: 1783

Comments: 7

Ratings: 9

Times favored: 4

Made with: Algodoo before v1.8.5

Tags:

Scene tag

the "programming" for each joint is in
Scene.my.robotMoves_0
Scene.my.robotMoves_1
Scene.my.robo-
tMoves_2

have phun;)

UPDATE: had the frequency at 1000 instead of 100, fixed this, should work now!

explanation for the programming arrays:
Scene.my.robotMoves_2 = [6, 0, 1, 300, 1, 360, 2, 390, 2, 580, 2, 620, 1]
explanation: robotMoves_2 is the last joint (the "hand" joint)
Scene.my.robotMoves_2 = [number of keyframes, framenumber1, joint position1, framenumber2, joint position2, framenumber3, joint position3, framenumber4, joint position4, framenumber5, joint position5, framenumber6, joint position6]

joint position should be between 0 and 2, which is 0 - 360 °
the arm will try to make smooth transitions between keyframes...

please comment & rate

UPDATE: Improved movement and fixed some code, looks a bit smoother now

UPDATE 2: Increased reaction speed of motor 3 (hand) and adjusted it's programming a little
Last edited at 2010/01/21 00:26:27 by pixartist
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Robot Arm Boxpacker pixartist 6.6 (5 votes) 1610 7 2010/01/22 14:59:03
show grid
hm , to bad it doesnt work well.

it drops the box ,instead of puting it in the ceiling thing.
it works perfect for me, you got algodoo ?

edit: argh!!!!!!! read main post for explanation...

edit2: fixed now, should work
Last edited at 2010/01/20 17:08:53 by pixartist
Yea got algodoo:)

Well , that bug is fixed now , however now it sometimes hit the box when it goes back.
this makes it destroy itself :bonk:

But except for that , great scripting! really nice work!

10/10
weird, it works perfectly fine for me:(
this is awesome, really great
ö.Ö
176 downloads and only 4 ratings ?:(
cuz i like ya name 10/10:lol: