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360° thrust vectoring

Image:
screenshot of the scene

Author: KarateBrot

Group: Default

Filesize: 14.47 kB

Date added: 2010-02-02

Rating: 6.8

Downloads: 965

Views: 1452

Comments: 9

Ratings: 5

Times favored: 2

Made with: Algodoo before v1.8.5

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Scene tag

This idea just came to my mind. I don't know for what it could be useful. It's only a concept and very simple right now. Any ideas for improvements?

- - - - -

Controls:
ENTER - Start/Stop thruster
MOUSE - thrust vectoring
Last edited at 2010/02/02 17:36:08 by KarateBrot
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Response to: New_Thruster_Concept Antotabo 5 (1 vote) 507 0 2010/05/11 04:15:02
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WOW !!! :lol: :tup: _o_
This is very cool!! You are the master!! I do not dream of doing that! You are very intelligent and I admire your knowledge in script!
I could use it in my scene?
Thanks^^ But I'm not thaaaat good to be the master here:yum: There are way greater scenes out there on algobox.
Yeah you can use it. That's no problem. But it's not phunlet safe so you can only have one thruster in your scene. If you need more PM me on the forums.

And make sure you typed in the variables into the console:
scene.my.unitvector := (v) => { v / (v(0)^2 + v(1)^2)^0.5 }
scene.my.pos := [0,0]
scene.my.time := 0.0
scene.my.v := [0,0]
KarateBrot, very good scene! It will be good for new satelites in algodoo. If some improvements will be done (one place pos). Really good.

P. S.
--One help for you - to make phunlet (with variables) use scripted lasers that declares variables if any key combination (tab+v for example)

REALLY GOOD! :tup: :tup:
Yeah, I know how to make phunlets with scripting but thanks anyway:)
Last edited at 2010/02/02 18:00:51 by KarateBrot
1) Try not to use custom variables - make it phunlet-safe. Unused textureMatrix is fine for that.
2) {density = 0} is better than {collideset = 0; airFrictionMult = NaN}
3) if you make big circle as killer and give some vel to spawned circles - you don't need onCollide at all.
@kilinich: he's using airfrictionmult = NaN just for looks.
1)
Yeah I can do that later on. For now it's just very basic.

2)
RA2lover is right. It's just so that you can see the yellow circles:lol:

3)
I don't want it to make a killer because I have to make the whole environment immortal if there would be anything else in the scene.

Thanks for your advice.
Cool, maybe a good thing would be to add damping in the script. If you want , I can show you how damp any scripted device. Look at my latest scene, they almost all have damping into them: helicopter tail rotor, maglev , forlift, segway, levitation globe. Its pretty easy, but you have to know.
COOL :tup: