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Collision Thruster

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Author: Kilinich

Group: Default

Filesize: 7.15 kB

Date added: 2010-08-09

Rating: 5

Downloads: 659

Views: 2043

Comments: 4

Ratings: 1

Times favored: 1

Made with: Phun

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Based on lowlol's idea of spawnless thruster.
Simplified a bit.

Phunlet-safe. Scripts in gray boxes.
Pretty good for helicopters and airplanes!

upd: now it can work with many circles (2 is perfect for constant mass and smoothness), collision groups reduced to E-F only.
Last edited at 2010/08/10 17:27:37 by Kilinich
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This scene is a response to:
Title Author Rating Downloads Comments Date added
[Phun] Spawnless Rocket lowlol 7.3 (7 votes) 740 6 2010/08/08 22:17:16
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Collision thruster FuzzyLogicBrain 4.5 (2 votes) 313 0 2011/05/13 14:23:58
Collision-Wing Airplane Kilinich 7.8 (10 votes) 2295 15 2010/08/10 17:32:09
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2 things. Firstly, will it always accelerate? or will it reach a maximum speed?
Secondly, Would you like to work with me on a train system, in which a "traffic lights" system would need to be scripted. I failed miserably when i tried to learn thyme, even the basics, so maybe you would help me. If so, please reply to this forum: http://www.algodoo.com/forum/viewtopic.php?f=19&t=2609
Nice:tup:
2mickeena:
1) Always accelerate. You can increase airFrictionMult to slow it down.
2) I'll try, but not right now :+
Added the two ball design to my scene.