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GMtester's 1st Edition Thyme Tutorial!

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Author: GMtester

Group: Default

Filesize: 0.97 MB

Date added: 2015-06-30

Rating: 6.8

Downloads: 570

Views: 464

Comments: 9

Ratings: 5

Times favored: 0

Made with: Algodoo v2.1.0

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"For those who want to learn how to talk to algodoo"
-->Advance Thymers
Can you please comment a detailed explanation on properties(or post a save or something)
and how polygon's "surfaces" work?
I want to add theese on the 2nd editon!
(and more.)
THANK YOU ALL FOR THE FEEDBACK! YOUR FEEDBACK HAS MADE THIS A BETTER TUTORIAL!
Last edited at 2015/07/01 23:57:27 by GMtester
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My reaction when I read the whole scene:
Mind = Blown!

Keep up the good work, GMtester!:tup:
WOW!!! =D Amazing! I can learn a lot from it - because I am still a scripting newbie! ^^

thanks in the name of all here! and create more!!;)

I will learn it by your tutorials!
This IS better than your first scene, GMtester! It's not as cluttered and stuff just thrown about. Keep making improvements, and it should become quite useful if you put the Thyme..... er..... um..... time into it! :lol:

Good job so far! :tup:
Thanks!:D
do NOT use the golden hammer it lags Algodoo really badly also I knew basic Thyme but it was still a great tutorial:)
Oh my, I messed up the array tutorial!
(ill fix it) it starts at 0, not 1!
OH NOES!
Fixed:D:D:D:D:D
About random numbers:
-rand.boolean returns random boolean, true or false.

-rand.direction2D returns the random vector with the distance from [0,0] equals to 1. If used many times in a row - vectors will make accurate ring.

-rand.normal - returns the number in range of -1.5708 to 1.5708(-half-pi to half-pi). May be used to get a random angle.

-rand.normal2D - same as above, but returns the vector. Unlike direction2D - if used many times in a row, it will make something like explosion, not ring. I use it to make some inaccuracy for guns, or to randomize movement of things like smoke.

-rand.uniform01 - as you said - random float in range of 0.0 to 1.0
thanks DugRel!