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Algodoo touhou project - Thyme Contest

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screenshot of the scene

Author: FRA32

Group: Technical

Filesize: 25.07 kB

Date added: 2015-08-09

Rating: 5

Downloads: 771

Views: 361

Comments: 6

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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This scene is a small game for wasting time. It bases a bit on the touhou project in the fact that you have to evade various projectiles. The attack shots are chosen at random.

Contest: Take this scene, and improve the features in it, i.e. new attack waves, better "AI" or whatever gets in your head. After the scene is done, show a summary/legend of the new content on either the left or right side, along with explanation if necessary. Upload the scene, and remember to adress that its an entry. The point of the contest is for one phun(of course), but also for displaying thyme code and its abilitys. This way younger people who dont know thyme can get interrested into using it, and people more adept in thyme may learn things or techniques they havent used before.
I will upload an entry myself, but without impact on the contest and more for showing various thyme code that gets in my head. Also I will use the content of the entrys that you submit to collect them into 1 big scene if possible, which gets better the more different entries get submitted, so be creative;)

So I wish you happy developing and hope to see many scenes for the contest.

PS: If people have questions about thyme or similar, they can also ask me or other great thyme users for support via the comment section of the scene/entrys.
Last edited at 2016/07/03 21:54:05 by FRA32
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Is it possible to change the layer in which an object is located with thyme?
If you mean changing the layer of an existing object, try e.other.layer = XYZ
if you mean changing the layer when placing the object(which i dont guess as you are adept in my opinion ^^) rightclick the background and click the layer tab. Then add the amount of layers you need. Select the layer your objects should be in and place your objects.

I write all of the info as I want to make the answer understandable for everyone:)
I mean changing the layer of an existing object.
e.other.layer = XYZ doesn't to work. :s
I also replaced XYZ by the layer ID but that also doesn't work.
One way, which is pretty massive in dooing, is by making the triggerer take all relevant data of the shape whose layer should change, and then delete that and instantly add an replacement shape with the changed layer(you can in fact write layer := something). Other than this, i dont know, as the layer attribute is the last attribute left as an readonly attribute(a similar problem was with the pos. attribute when it was readonly a long time ago)
oh... ok, than I'll try to do that.
Thanks alot;)
Last edited at 2015/08/09 16:17:23 by T'wind
Anything for contest entries;)