Browse Search Popular Register Upload Rules User list Login:
Search:
Comple - An algodoo minigame (level 1)

Image:
screenshot of the scene

Author: MoBuilds

Group: Default

Filesize: 9.39 kB

Date added: 2015-08-11

Rating: 5

Downloads: 612

Views: 277

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

The goal of simplex is simple; Get the blue ball to touch the green box withought the red ball doing the same. Simple enough i would think. But theres a twist. The blue and red ball are controlled in exactly the same ways. And you cant let the red ball touch the blue ball during your puzzle solving. Good luck using the envirement to your advantage. Right now its simple, but as levels go on, things get more complex, and you have to deal with very slight enviremental changes. Asymetry. And other gymics
Last edited at 2015/08/11 06:14:45 by MoBuilds
Please log in to rate this scene
edit
Similar scenes
Title: Crese wars. Level 2
Rating: 5
Filesize: 31.02 kB
Downloads: 208
Comments: 0
Ratings: 1
Date added: 2015/09/15 22:32:59
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Fixtract level 1
Rating: 5
Filesize: 23.76 kB
Downloads: 352
Comments: 5
Ratings: 1
Date added: 2016/02/02 01:04:22
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Springy Square Level 6: Working Together
Rating: 5
Filesize: 10.17 kB
Downloads: 303
Comments: 1
Ratings: 1
Date added: 2015/11/10 18:09:20
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Directional Controller, Level 1
Rating: 5
Filesize: 0.52 MB
Downloads: 682
Comments: 0
Ratings: 1
Date added: 2011/04/07 18:14:50
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: Flyball tutorial
Rating: 5
Filesize: 35.8 kB
Downloads: 311
Comments: 2
Ratings: 1
Date added: 2015/05/30 10:56:06
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: MINIGAMES
Rating: 5
Filesize: 174.61 kB
Downloads: 501
Comments: 0
Ratings: 1
Date added: 2024/12/23 05:04:41
Made with: Algodoo v2.2.2
Rating: rated 5
download
Sorry there is no you win/fail popups. Cant figure out how to script them in.
Renamed it because aparently theres a dezies called "simplex" I dunno why they called it a merge between the word "simple" and "complex" I just dont get that, BUt anyway i did it to prevent trolls, jerks, and easily offended people from getting mad.
To make a you win/fail popup, create a scenemy,variable and set its start value to 0. If the player wins, it gets set to 1, else if he looses, to -1. Then add a text box and write inside update:
"(e)=>{
scene.my.gameresult(1) != 0 ? {
e.this.pos = scene.camera.pan
} : {};
e.this.text = ["You failed", "Game still running", "You win!"](scene.my.gameresult + 1)
}"
}
I need it so if the blue guy dies it does the fail, if the green block dies, fail, if the blue ball hits the green block, then win.
I presume ondie on green and blue block for you lose, and oncollide on the blue one doing an if e.other thing