Browse Search Popular Register Upload Rules User list Login:
Search:
Time Control

Image:
screenshot of the scene

Author: BeltedRose85463

Group: Default

Filesize: 21.21 kB

Date added: 2015-12-04

Rating: 6.1

Downloads: 478

Views: 335

Comments: 3

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

A scene where you can reverse the green box's flow of time by holding the 'y' key.
The anchor represents the reference point from which the object is recorded and
then replayed in reverse when the key is held.
Also, inside the black panels is the code used, plus some other functions.
Last edited at 2016/03/30 23:52:39 by BeltedRose85463
Please log in to rate this scene
edit
Similar scenes
Title: Time control beta
Rating: 6.5455
Filesize: 29.42 kB
Downloads: 1780
Comments: 11
Ratings: 5
Date added: 2013/01/30 08:40:59
Made with: Algodoo before v1.8.5
Rating: rated 6.5
download
Title: UNDERWATER 7
Rating: 7.4615
Filesize: 416.75 kB
Downloads: 678
Comments: 6
Ratings: 13
Date added: 2008/08/26 01:22:19
Made with: Phun
Rating: rated 7.5
download
Title: The Insanity Machine!!!
Rating: 5.1111
Filesize: 3.5 kB
Downloads: 557
Comments: 1
Ratings: 3
Date added: 2009/04/17 00:43:04
Made with: Phun
Rating: rated 5.1
download
Title: The ball avoid game
Rating: 6.3
Filesize: 35.8 kB
Downloads: 528
Comments: 6
Ratings: 4
Date added: 2011/03/04 02:41:45
Made with: Algodoo before v1.8.5
Rating: rated 6.3
download
Title: Future_Rocket_Launcher!!!!
Rating: 5
Filesize: 111.77 kB
Downloads: 673
Comments: 0
Ratings: 1
Date added: 2014/04/12 23:45:41
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: b 52 for beta 4
Rating: 4.1667
Filesize: 101.64 kB
Downloads: 248
Comments: 0
Ratings: 6
Date added: 2008/08/19 18:55:55
Made with: Phun
Rating: rated 4.2
download
Sweet work there, it works really smooth and at long durations. Am I allowed to use this in my scenes? (credit to you of course)
Why sure you can. You simply have to remember that each entity you use it for requires a variable to write to, the name of which should be written in the function 'scene.my.reverseOrPlayTimeMultiVar' in the form of a string. See the script menu of the green box and the text of the second most left black panel for more insight.

NOTE: These functions only work smoothly for one and correctly for up to three objects at a time. The functions also will not keep any constraints used on objects after the first rewind.
This is amazing! Insane amounts of code on it and very impressive. Good work!:tup: