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Procedural conveyor

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Author: DugRel

Group: Dare to be different

Filesize: 10.91 kB

Date added: 2015-12-15

Rating: 7

Downloads: 1087

Views: 412

Comments: 6

Ratings: 7

Times favored: 0

Made with: Algodoo v2.1.0

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I wanted to replace the unstable chain conveyors. So i made this.
Each segment is independent from others and floats above conveyor "body".

The body can be stretched as you want. Segment speed and size can be changed in body's script menu: _segmSpeed and _segmSize variables near the top of it.

Free to use, but don't say it's your work.

=========================================

Я хотел заменить нестабильные "веревочные" конвейеры, это результат.
Все сегменты независимы друг от друга и левитируют над "телом" конвейера.

"Тело" можно свободно растягивать, скорость и размер сегментов меняются в скриптовом меню: переменные _segmSpeed и _segmSize вверху меню.

Использовать в других работах можно, но укажите автора.
Last edited at 2015/12/16 15:55:50 by DugRel
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Thats really cool:tup:
здорово сделано, заинтересовало.
I recommend using math.cos and math.sin in your future scenes instead of cos and sin. I for expample can't run any scene containing "cos" and "sin", these wont be executed and the script would break then. Don't know how's it on your version, but I can only run scripts with math.cos and math.sin
Thanks FRA32, i fixed this.
Thanks mate. I may haven't said it yet, but your conveydor idea is pretty classic but yet pretty smooth. You could actually do this: The body only spawns as many belt pieces as it needs for the full width, and the belt pieces dont die when reaching the border, but instead teleport to the beginning again. That would reduce object RAM stacking and and would even improve the performance a bit, which can be importand when using a lot of belts or a big scene. But I like them like this too and would even use the idea for eventual conveydor belts in my own scenes(if you allow of course ^^)
Looks awesome and works well, and everything, but if you ask me i would've used materialVelocity and some scripts to keep speed as constant as possible. Seems ten times more reasonable than doing this:/

still rating 10 though :lol: