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GUI Editor

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Author: BeltedRose85463

Group: Default

Filesize: 66.01 kB

Date added: 2015-12-25

Rating: 5

Downloads: 342

Views: 370

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Are you tired of having to script every interface you make from scratch?
Then this tool is for you!

With the GUI Editor, you can make virtually any type of self-compiling user interface imaginable with ease!
The interfaces can now operate when the simulation is not running!
Last edited at 2016/03/30 23:57:18 by BeltedRose85463
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Why did you give the instructions alternating colors? That serves no purpose except to make a person nauseous while trying to read your confusing instructions. I don't find your instructions to be easy to follow at all. The idea of connecting icons with different size springs just makes no sense at all.
The springs provided in the scene contain special functions and scripts that make the interface operate when the springs are attached to different geometries. The instructions are referring to those springs for the user to utilize. (Also, sorry about the alternating colors; I removed that part.)
Thanks for removing the alternating colors! I think everyone hates that! :lol:

I tried very hard to follow your instructions to create a GUI interface, but they are difficult to follow. They are easy for you because you wrote them!

The major problem that I see with this concept (beside the confusing instructions) is the fact that your icons plus the interconnecting springs are loaded with so much code, that it would make even a simple scene very complex. If all I need for a scene are a couple of text boxes that get triggered by a mouse click, I can very easily create them with a few lines of code. I don't need your very complex and very confusing GUI interface. Sorry, but that's just how I feel about it.

I will say that your in-depth knowledge of Thyme scripting is very impressive to me. You obviously have spent many long hours studying it and experimenting with it! And you probably have had prior programming experience, maybe with a similar programming language. Am I right about that?
This scripting language is actually the very first one I have used. It was what got me interested in programming. And yes, I have spent a lot of time studying the ins and outs of the language and its flaws and the workarounds for the flaws, but I also have taught myself the mathematics that were required for constructing the code.
I just think that in the long run, the special springs can help create far larger interfaces than the example in this scene, interfaces that require exponentially larger amounts of code. Not only that, but it also makes duplicating an interface and changing the icons' positions in respect to one another far easier than digging through that long piece of code and searching every line until you finally find the position of that one icon to change it. It also can be a tool for people who know less about the Thyme language to use just as, if not more, easily than the professionals who create their interfaces from scratch.