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Block breaking FIX

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screenshot of the scene

Author: The Linkage

Group: Default

Filesize: 141.39 kB

Date added: 2016-01-08

Rating: 5

Downloads: 2116

Views: 415

Comments: 14

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Tell me if you like this, and i'll improve it and make it easier to use

Now it should work
Last edited at 2016/01/08 18:43:47 by The Linkage
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*comment deleted*
Last edited at 2016/01/08 19:17:25 by The Linkage
I rated now, u iz happy?
you? rate?
Well I'm still seeing a 5 there so... ayy lmao you rated 5
It's broken though :lol:

Nah, I had my cursor hovering over the rate button and a container ship crashed into my house carrying dioxygen diflouride and spilled it everywhere and everything exploded. Somehow the mouse was clicked in all of that :lol:
@The Linkage - Just letting you know that I received your report about a user that did not give credit. Well, there are a couple of things you must know about that because you apparently do not understand the rules. First of all, giving credit for using a scene or parts of a scene is not required and is not in the Algodoo Terms of Service. The thing that most people do not understand is, giving credit is not what's important. What's important is asking permission for using a scene or part of a scene. If you do not get permission, then don't bother using the scene or giving credit. Many people think that just stating "Credit to username" or "Credit to everyone" automatically makes it okay to take and use other people's scenes. It doesn't! You first need to ask permission if you can use another person's scene or part of a scene. IF you get permission, THEN you can ask the user if they would like to get credit for the item or for the scene. In most cases they will say YES. That's when it is appropriate to give the credit. If you cannot communicate with the person who you want to "borrow" a scene from (maybe they no longer use Algobox, for example) then you might want to take your chances and use the other person's scene as long as they do not complain about it. If you do use another person's scene, and later down the road they complain to you about it, you MUST either convince them to allow you to use their material, or if not, then you MUST remove whatever it is that you borrowed from them. That's how it works.

Thanks
Way back you notified me that another user posted my gun with some modifications and didn't give a clue that it was originally mine. Now that i find a scene that is esentially the same i thought i should report it, and leave you to take action in however way it was needed. The rules are not so clear in that way: why wouldn't you tell Lucas if you told me when birchy did the same?
Linkage, thanks, but unfornutately, the pickaxe is quite slow, making it not break... But I thought of something!
Make a transparent one that hits the block in sync with the other one
The Linkage - If I had to take action every time someone reported "He stole my scene!" I would probably be working day and night (and weekends and holidays) trying to figure out who stole what, and what is legitimate, and what is a bogus claim! So, when it comes to that type of complaint, I usually tell the people involved to try to work it out between themselves. In most cases, people are able to talk to each other and get the situation resolved between each other. I only get involved when people cannot work things out between themselves and when they start to threaten each other or start to throw flames or profanity at each other. Thankfully, it doesn't often end up like that! :)
@The Linkage I'm confused on how that will work.
As two pickaxes instead of one: when one is at the back the other hits the block, then that pickaxe goes back and the other one goes forth. This way you can do different pickaxes without changing the speed they move at all
Last edited at 2016/01/09 11:07:03 by The Linkage
The linkage - I think you did a GREAT job on this example scene for alasmyfoe, but unfortunately, he is having a difficult time of explaining exactly what he wants. You can spend many more hours showing him what you "think" he wants or what you think he needs, and if everything you show him either confuses him or is not what he envisioned in his brain, then you will spend a lot of wasted time trying to make what you think he wants!

The best way to handle a situation like this is the way it's done in the real world. Alasmyfoe describes exactly what he wants in detail, and then after you both agree on it, you then can begin to design and build it. If you do not first define the object in a written document, then you will spend many wasted hours making something that he does not want! So, my suggestion is, let him describe in detail exactly what he wants, and before you start to build it, you both must agree that what has been described in writing can actually be built by you.

If you do it this way, then you will save a lot of time in the process and he will be happy with what you made. :)
Actually I already know what he wants and it's pretty easy (a block breaking system like Minecraft's) but i'm also having a hard time explaining that to him. I dunno, if he needed more help he could tell me on the google+ community faytree made
How could you know what he wants when HE doesn't know what he wants?! He already gave up on it by making a comment in his own sample scene when he said: "Thanks to everyone who has tried, but i guess this won't work, for now..."

You can only help a person if they are capable of describing in detail what it is they want or need. If you try to make something that you THINK they want or need, then in most cases you will waste your time. Been there, don't that many times! :o