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Thyme Repeating Waterfall

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Author: phunbox1 (Gradyfitz)

Group: phunbox1

Filesize: 6.48 kB

Date added: 2009-01-14

Rating: 5

Downloads: 371

Views: 948

Comments: 9

Ratings: 5

Times favored: 0

Made with: Phun

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A - Turn on water flow.
Z - Turn off water flow.

type the following commands into the console to remove the key bindings.
Keys.unbind("a",());
Keys.unbind("z",());

Make sure to press z before you pause the simulation, as the script creates 2000 particles a second, and as a result pausing will not have the deletion trigger, so you will need to press z and pause the flow, otherwise the particles will continue to be added, it should be fine to leave it on as long as you erase the water before you begin the simulation, as water isn`t very laggy when paused, but when you start the simulation, the contacts will be calculated and there will most likely be a resulting lag.
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Timed Repeat Action phunbox1 (Blue Herring) 6.8 (6 votes) 462 14 2009/01/13 19:33:13
show grid
http://www.phunland.com/forum/viewtopic.php?pid=56783#p56783 <- Code located here, as well as original Timed Repeat action scene. Also, its a timed, thyme waterfall.
how did you make it?
It was made by making a Thyme script that activates every interval, and at every interval, the water is created.
plz reply to this ASAP Plz!!!!! how do you turn it off permanatley? i mean itll make a water flow in every map!!!!
Keys.unbind("a",());
Keys.unbind("z",()); into the console (Console can be opened using "~")
WTF it doesn't work!!!!!!!!!:mad: :mad: :mad:

this wrecked my computer and phun!:mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
no sorry it wont work it will say warning error *bladerdash asbsurd poppycock* words
:( :( :(
and is that a Double bracket?? the o thingy ():huh:
YUEAHH!!!!!:) it DOES WORK! you have to type EXACTLY whats up there. Whew i thought my ass was doomed.