Browse Search Popular Register Upload Rules User list Login:
Search:
Friendlyness pellets

Image:
screenshot of the scene

Author: MoBuilds

Group: Default

Filesize: 15.57 kB

Date added: 2016-06-22

Rating: 5

Downloads: 805

Views: 235

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

The first of many undertale attacks i will upload.
Last edited at 2016/06/22 06:44:42 by MoBuilds
Please log in to rate this scene
edit
Similar scenes
Title: Pac-decathlon Day 1 - Maze Escape
Rating: 5
Filesize: 89.96 kB
Downloads: 2555
Comments: 6
Ratings: 1
Date added: 2017/05/15 22:26:15
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: howitzer pellets
Rating: 5
Filesize: 112.93 kB
Downloads: 322
Comments: 0
Ratings: 1
Date added: 2017/11/22 03:36:27
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: PACMAN
Rating: 5
Filesize: 158.19 kB
Downloads: 1794
Comments: 0
Ratings: 1
Date added: 2024/01/05 05:10:34
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Hydraulic Sniper By G.B.C
Rating: 5
Filesize: 509.06 kB
Downloads: 881
Comments: 2
Ratings: 1
Date added: 2013/10/14 16:08:55
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Pacman!
Rating: 5
Filesize: 49.68 kB
Downloads: 3664
Comments: 0
Ratings: 1
Date added: 2017/09/04 12:49:32
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: shotgun long pellets has spread
Rating: 5
Filesize: 82.85 kB
Downloads: 197
Comments: 0
Ratings: 1
Date added: 2010/01/27 20:35:08
Made with: Phun
Rating: rated 5
download
To be honest that soul is the thing im most proud of in my entire algodoo experiance XD.
I mean the thing looks HD with the glow... And even when broken apart, the fragments glow
The friendliness pellets don't really look very friendly (or at least as friendly as they are supposed to). They're supposed to be/look like petals. The SOUL is weirdly attracted to them. Also add controls for the scene; trust me, they help a lot. Some users may simply leave the scene in frustration if they cannot figure out the controls (not that they were very hard in this scene, just common procedure to show the controls you know). Sometimes it even may happen that the user simply looks at the scene, uses one set of controls; the ones they figured out, and leaves. But actually there might be more controls they didn't know about!

I would suggest familiarizing yourself with 'scene.my' variables. They allow you to do so much! I say this because by adding some OnDie script on the axles of the heart, you can keep the inertiaMultiplier of the polygons making up the heart set to +inf until an axle breaks; meaning that the heart will stay upright until a part of it breaks, at which point the fragments will be able to rotate again. Add some fancy script (and hacky mechanics in my case) and the heart breaks into two, pauses for a second, and then falls down in fragments.

Good going though! Keep learning! :cool:
Q: The friendliness pellets don't really look very friendly (Or at least as friendly as they are supposed to)
A: Putting ovals that make them look like the game makes them not kill the soul at all; The soul just slips out

Q: The SOUL is weirdly attracted to them.
A: Since i have no idea what scene.my is, I had to use attraction, THe petals also had to be way more dence to affect the soul any, so the soul is attracted to them insted of them to the soul.

As for making the soul do stuff more familier to the game, like I said, I have literally no idea how to use scripting for the most part, I only really know how to use oncollide to change properties of things.
:tup: good scene!