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Entering Algodoo's glitch-zone

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Author: ax²+bx+c

Group: Default

Filesize: 20.37 kB

Date added: 2016-09-28

Rating: 5.6

Downloads: 404

Views: 269

Comments: 5

Ratings: 2

Times favored: 1

Made with: Algodoo v2.1.0

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Entering Algodoo's glitch-zone

Interesting scene that lets you discover the limits of Algodoo.
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I see skinny clouds...
i don't see anythin wrong...
^
The grid disappears and the image starts shaking
i have a good explanation for this: the reason why i think this happens is because you are overloading the memory of the game, this used to transfer in between scenes but it was patched, this explains the spongify being weird, why the textures start to break on the ropes, why 3 toothed gears are horribly made, among other things like crashing when using the poly tool.
The reason this all happens is not endemic to Algodoo, for these same strange phenomena occur in virtually every computer simulation or game. It is called "Floating Point Precision Error". Basically, floating point numbers lose precision as they get larger, which is why the camera shakes and all the objects take up the same position in space.