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Connect4 Check4Winner

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Author: s_noonan

Group: Technical

Filesize: 51.16 kB

Date added: 2016-10-22

Rating: 5

Downloads: 424

Views: 177

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Connect Four with winner check.
Last edited at 2017/01/22 12:05:47 by s_noonan
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Title: Local variables connect4
Rating: 5
Filesize: 173.84 kB
Downloads: 250
Comments: 1
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Date added: 2016/10/18 19:12:42
Made with: Algodoo v2.1.0
Rating: rated 5
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Wow, nice job! You did what I wanted to do, but I gave up on it after I realized how complex calculating the winner would be.

I noticed one "glitch" so far, and that is it seems to have no limits set for the number of disks in a column. That is, after a column gets full, the player can still add more disks to that column and make it overflow.

Other than that, you did a great job on it. _o_ :tup: _o_

Edit: Found one more minor glitch. The winner calculator doesn't immediately register 4 in a horizontal row. So, one more disk must be dropped after the winning disk has been dropped.
Last edited at 2016/10/23 01:38:11 by Xray
Regarding "the player can still add more disks to that column and make it overflow.", I appreciate the feedback, but I'm not going to error trap for that case.

Regarding "one more disk must be dropped after the winning disk has been dropped", I think I fixed that (I hadn't allowed enough time for the lasers to detect the last disk dropped), let me know if you still see a problem.
The "one more disk" bug has been squashed. :tup:
I'm still waiting for that Connect Four 3D version. ;)