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XD-S 9mm Pistol

Image:
screenshot of the scene

Author: this H

Group: Default

Filesize: 0.64 MB

Date added: 2016-11-04

Rating: 6

Downloads: 10177

Views: 1084

Comments: 8

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Replica of Springfield Armory XD-S 9mm Pistol.
Emphasis is on the skin, although the weapon does work (barely). The internals are absolutely tragic - go to options > layers > untick None to see them.
Tell me what you think!

Controls ~

s - safety (doesn't actually do anything)
c - operate slide
Enter - fire
m - mag release

* Update - function slightly improved *
Last edited at 2016/11/19 00:15:53 by this H
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The skin is absolutely beautiful as always, very good job on that!

If you ever need help with internals there are a few people that can help you. I'd be willing to help but I'm not the best at it. I would ask Meerkoos or NGPhil for their help. They're the real pros
@TheClankinator: Thanks for the kind words! You shouldn't be that modest though.

@This H: Wonderful piece you have right here. Great use of gradients and blurred shapes! However, since you emphasise the skin, here are a few observations:

-There is no front sight :|

-The gun has a major geometrical fault. You have reproduced the skin with a picture of the gun viewed a bit from the top. Hence, you have a portion of the slide that should not be seen when the gun is viewed squarely to the slide.

-The shapes themselves can be improved. There are jagged and irregular. Privilege basic shapes instead of the cut tool. If you need reference, you can consult my "How it's made, the gun skin" scene.

-The rounds might need a little color. A bit on the grey side.

-This is not major, just personal preference, but it would be much more interesting if you showed the extractor/ejection port side instead of the other. You can see rounds being fed and ejected.

As for function, I cannot say much. Practice is key.
@TheClankinator: Thanks a lot - I appreciate your comments because seeing your guns was what inspired me to start making my own:)

@Meerkoos: You're too observant! I thought I could get away with the perspective mistakes and missing sight... Your 'how its made' scene was really interesting, thanks for making it.
As a side note, would you always recommend turning off draw borders?
@this H: Hehe. I can get pretty nitpicky. There are some rare cases where turning off borders is not needed. For example, the dust cover spring and magazine button on my StG44 skin have borders on, since I want the individual components to stand out without having to fumble around with color differences.

On a sidetone :coolgrin: , if you need any experience with internals, I suggest improving other people's creations first. It is very useful to try and figure out how the other built his mechanism and determine weaknesses in the design. This is how I started, by improving Yuras12's creations (he isn't around anymore).

You have different approaches in internals. ngphil and Clankinator, prior to my existence in Algodoo, have mostly purely functional internals (this is however shifting). This means that their internals are there to show their technical expertise with mechanisms.

Linkage has a semi-realistic functional approach, meaning that he tries to make it look as if it might work in the real world (this is also changing).

My approach to internals is absolute realism. I adapt the real gun's mechanism to function in Algodoo as possible. Only the parts that you would see IRL are visible, the rest not. Should you be curious to check out my internals, make sure to select everything and show (100% opacity).

Meerkoos out.
This is a beautiful skin! The internals are lacking a bit, but I feel you're working on that already. If you need help, ask about it, and I'll help in whatever way I can. :tup:
thats an amazing skin! and i love the fact that it's fill auto too! im pretty sure that was an accident though. quite frankely, if you can get the internals to work for you, you shouldn't have to put too much emphesis on the realism, people are too focused drooling at the exterior to care about the internals!
just went back to the scene that i'm working on and realized how cr@ppy it looks!
:o