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Cubic Battle

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Author: Toughplayer1

Group: Default

Filesize: 421.83 kB

Date added: 2017-02-02

Rating: 5.6

Downloads: 1800

Views: 321

Comments: 2

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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After getting bored this happened.
The objective is to knock your opponent off the stage. The damage works on smash bros rules; the more damage you have, the easier you are to fling.

OOF, this hasn't been updated in a while.
Below is a list of recently added things (not in any particular order)

-Colors changed
-You die at higher percents now
-You can no longer get KO'd unfairly by the stage (however you can stage spike on the lower portion)
-You now will die from going too fast into the respawn/blast zone, however deaths are almost completely unpredictable now
-Added a large buffer between the respawn/blast zone and the actual battlefield, with the roof being the largest buffer of the four
-Lowered the floating platforms to reflect smash bros' actual Battlefield stage
-Added tracers to all four corners of the cubes, so rotation tracking is possible off-stage
-Moved the front most part of the fog back into the background, so you can see
-Changed some text
-Added text screens to tell you what buttons control which cube
-Percents turn yellow and then into deep red as more damage is taken
-Velocities of your cube freezes after a respawn (I think this might ruin a couple things about the respawning, though.)
-Added a "Died last" element so if two people appear to have died at the same time, you can figure out who actually won
-More stage decor added | More, too
-Cube acceleration speed increased, enjoy flying around faster than sonic
-Stocks removed, didn't feel right...
-Added a little something to indicate better that your cube died | /!\ Changed -- Your entire damage indicator gets removed
-Names changed to be friendlier to custom colors
-Made it so that if you somehow manage to touch the center of the revolving spheres that you will get healed completely, and thus I have lowered the (damage?) on it from ~560% to ~4%.
-Added count down
-Changed variable names to add support for a literal infinite amount of players (that is, if you wanted to do that).
-Did some things

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Last edited at 2019/03/09 20:42:20 by Toughplayer1
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Welcome to the game with an ever-expanding changelog.
If you somehow manage to find this through the rare gems and the piles of garbage, I congradulate you.