Image:
Author: The Linkage Group: Technical Filesize: 18.76 kB Date added: 2017-03-15 Rating: 5.6 Downloads: 1366 Views: 344 Comments: 4 Ratings: 2 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
|
The main thing I disliked about Algodoo's cars for some time was the absence of dynamic friction. A.K.A if your car's wheel was NOT slipping and at the verge of locking vs if it was locked will yield the same braking distance, and acceleration. This is obviously not like that irl. so I became obsessed with dynamic friction and finally decided it was time to do this thing. I thought it would be hell to make... but it took 5 minutes go figure
Basically calculates speed based on angVel like a real car, then uses the real vel to compare, and if the |difference| between the two is higher than 1, then the wheel gets a big decrease on friction - from 1 to 0.5 (changeable ofc)
To do the test HOLD the keys (nothing bad will happen if you don't anyways!)
W to accelerate, S to brake
Use the grid as a speed reference |
Last edited at 2017/03/19 14:24:06 by The Linkage
Please log in to rate this scene
|