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Sierpinski Carpet Fractal

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Author: s_noonan

Group: Technical

Filesize: 150.47 kB

Date added: 2017-03-27

Rating: 5.9

Downloads: 1042

Views: 368

Comments: 6

Ratings: 3

Times favored: 0

Made with: Algodoo v2.1.0

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Sierpinski Carpet

Rev A: Now more holes than ever since I "cheat" by creating black squares instead of yellow ones.
Last edited at 2017/08/11 01:06:51 by s_noonan
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yay! I like that trick
onDie := v < n - 1 ? {onDie} : {};
to give the "follwing order" of squares the same code as the actual has. Nice!
:tup: :tup:
Heh, one of the simplest fractals ^^. Nicely done nontheless. Theorethically you could use cloneEntityTo(entity,pos) in order to create identical copies of the original shape, and all that would be left to do is modify their attributes so they stop after a while.
Thanks guys.

FRA32,
Your Koch-Flake is very cool. It generates fairly fast considering the number of objects it makes.
Last edited at 2017/03/27 22:23:05 by s_noonan
Nice job on the coding. In fact, it's TOO GOOD! What I mean by that is, the computed carpet fractal happens so fast, that there is hardly any difference between the starting texture image, and the constructed carpet that your code makes. After I clicked Run, I saw the image flicker and I said to myself, "what was that?". :o So, if you want people to enjoy the experience of the carpet being constructed, then you need to SLOW IT DOWN! :lol:
Good idea. Thanks.
It looks good now! :tup: