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SA Scout Jump-Jet Mech

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Author: phunbox1 (DaffyGKH)

Group: phunbox1

Filesize: 182.35 kB

Date added: 2009-02-22

Rating: 5

Downloads: 24

Views: 672

Comments: 3

Ratings: 3

Times favored: 0

Made with: Phun

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Nearly the same, but even LESS lag, and another slight improvement.

Hit W, the flame will come out. Hit S, wait a second, then hit W and let it drop. Now, whenever you activate or deactivate the Jump-jet, it will go in or out. Yes, I know the flame is cheap, but it works.

The process of it going in when off and out when on is pure accident, but It`s a good one.

W: Activate Jump-jet
S: Use if Flame does not go back in, or while jump jet is on for the first time hit S, then W, as said obove.

Arrow keys: Move

R: Kill The Mech (Go Ragdoll)

I deleted the gun, and the light. Both of which caused major lag issues, and were nearly useless anyways.

Put a pen on the main body and have it have a 1 min. fade time. It does 20 steps a minute at 20 RPM on the "foot-lever". Look at how far 20 steps is.
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?Woops, I wasn't thinking straight when I said that about the 20 step theory, my bad.

Comment and rate!
works well, but the flame falls out:(

keep it up tho:)
The flam falls out maybe 7% to 15% of the time. It's pretty reliable for the simple system it uses. If you want thing to collide with the mech, ONLY use collision ground A and B.