Browse Search Popular Register Upload Rules User list Login:
Search:
Steam engine

Image:
screenshot of the scene

Author: phunanon

Group: Default

Filesize: 0.76 MB

Date added: 2017-09-12

Rating: 5

Downloads: 1909

Views: 426

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

This is loosely based off a double-acting piston steam engine. It's not very fast, but it's as good as I could get it with this design!

Feedback welcome:)
Last edited at 2017/09/12 18:01:45 by phunanon
Please log in to rate this scene
edit
Similar scenes
Title: steam engine
Rating: 5
Filesize: 47.33 kB
Downloads: 1934
Comments: 3
Ratings: 3
Date added: 2012/01/14 19:13:26
Made with: Algodoo v2.0.2
Rating: rated 5
download
Title: STEAM ENGINE
Rating: 5
Filesize: 43.64 kB
Downloads: 2534
Comments: 0
Ratings: 1
Date added: 2012/06/22 11:34:01
Made with: Algodoo v1.8.5
Rating: rated 5
download
Title: STEAM engine
Rating: 5
Filesize: 159.26 kB
Downloads: 936
Comments: 0
Ratings: 1
Date added: 2010/12/18 23:26:20
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: Moving steam engine
Rating: 5.625
Filesize: 33.09 kB
Downloads: 2554
Comments: 3
Ratings: 2
Date added: 2009/09/26 06:36:08
Made with: Algodoo before v1.8.5
Rating: rated 5.6
download
Title: SUPER-STRANGE steam engine
Rating: 5
Filesize: 64.85 kB
Downloads: 571
Comments: 2
Ratings: 1
Date added: 2016/06/03 01:11:56
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Steam engine
Rating: 5
Filesize: 25.13 kB
Downloads: 587
Comments: 0
Ratings: 1
Date added: 2010/10/15 23:05:29
Made with: Algodoo before v1.8.5
Rating: rated 5
download
This is a very neat design, and i like the rainbows, but maybe you should change the blur value up, since this is a steam engine, not a solid circle engine. But great work i say!
Ball
pipin, nice idea! I'll try it out right now.

While, yes, it'd be great if Algodoo had real steam, the pressure provided by circles demonstrates clearer:)
Hence the multi-colours, so you can follow the pressure!
Well, I've tried two methods, both with high edgeBlur:
one changes colour from red to blue, depending on how fast the particle is moving
the other just looks like steam

But the problem is both use up a hell of a lot of GPU power!

However, even though the actively coloured one does use lots of CPU, it doesn't affect things too much, and so I've switched to that!