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Gravity hammer

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Author: Juicicle

Group: Default

Filesize: 390.95 kB

Date added: 2018-10-22

Rating: 5

Downloads: 984

Views: 352

Comments: 3

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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You can use it on newly spawed objects, but on hit the object will be
bleached white. To prevent this, type color = [object RGB color] into the
object's postStep in the script tab of the object.
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Why are you setting the color to [1,1,1,1] anyways? If you leave the color manipulations out, the stuff wont get bleached ^^
Visual indications ;=;
Ah, I see. You could use a different kind of visual indication for that, for example spawning small "particles", like circles, or only changing the color of the hammer side. Changing the color of affected stuff should be accompanied with a way of returning the color, for example by manipulating their poststep on collision temporarily, however that requires some use of the eval function, which is a little too complex for you I believe ^^