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Build a buggy with hinges WIP

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screenshot of the scene

Author: JakubKubo

Group: Default

Filesize: 51.73 kB

Date added: 2019-01-13

Rating: 5.6

Downloads: 827

Views: 305

Comments: 3

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Bring hinges together to connect
Red - too away
Yellow - hold it for 3 sec. connecting
Green - connected

Tip: Use drag tool and grab part exactly at hinge, it will be easier to get them closer

Arrow keys to move (after buggy is completed)

If you don't know how order in which buggy should be made, look down
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This scene is awesome for the following reasons:
1. As far as I can tell, this is the first time this method of connection has been used.
2. The connection can easily be made and released if desired.
3. The scene looks good.
4. The scene works flawlessly.
5. The scene can aid less skilled users in making cool stuff.

Keep up the good work JakubKubo.
Now is that time you use this new thing, make it better and upload your version :angel:
- It have one HUGE downside, everyhinge is constantly measuring if force is lower
than threshold value, which cause a LOT of lag if many decoupled hinges are used
If they are connected then the are no more calculating
Either make a simplier code:bonk:
OR I'm going to make it that you need to click hinge and then connect it within 10 seconds (red color) otherwise it become black as dissconected innactive, to save some CPU calculations
- This scene idea was sitting in my computer almost for a year, so I finally made it
- Hinge is not just type of connection, it's most versatile programming tool:
torque suspension, timing belt in engine or dials (BendTarget),
digital scales (measure pressure), stretched shafts (+inf torque and low force),
cable to send informations directly between connected parts(geom0 to geom1), etc...

1. Really? So I'm invented that?:o
2. Thanks, that was the point:D
3. Well, I don't think so:D
4. Let's say it just works:D
5. Like you? (<<< JOKE)
You can cut the number of hinges in half by setting motorTorque=+inf, bend=true, bendConstant=100000, bendTarget= 0.0 for one hinge that holds two parts together.