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hill climb tracing - DEMO

Image:
screenshot of the scene

Author: JakubKubo

Group: Default

Filesize: 50.54 kB

Date added: 2019-03-27

Rating: 5

Downloads: 705

Views: 216

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Controls:
Right/Left - move
If terrain is RED it mean that it is gonna despawn in next 15 second so put pedal to the metal
If you hit his head, or touch brown ground with car => GAME OVER!

All code is in head
I know he is a bit green from bumpy ride:D
I don't know how to connect spawned polygons together
so zoom out to see how I made it work
I have a lot to learn about terrain generation:/
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Two things I don't understand:
1. How did you figure out that you could use vecs := _X; in addPolygon?
2. What is forcing the new polygons into position?
Me neither, I don't understand anything, but my goal with polygons is to make them deformable AND proceduraly generated terrain based on seed:D
1. Idk, just type scene.addPolygon, console will tell you it needs either vecs or surfaces, idk the difference, looks like surfaces have one extra pair of brackets
2. "material velocity" of plane and friction cause newly spammed terrain to go left, after 5 seconds they stick to background, after 40 seconds they turn red, then despawn (15s), totally 60s of life per track segment
Is that what you were asking? If not, contact me outside algobox comments, I'd like to chat with you