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Pinball 2.11

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screenshot of the scene

Author: TShrepel85

Group: Default

Filesize: 1.49 MB

Date added: 2019-04-18

Rating: 7.1

Downloads: 6366

Views: 783

Comments: 10

Ratings: 6

Times favored: 0

Made with: Algodoo v2.1.0

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Fixed a few bugs from the most recent version, I think we're nearing completion of this project. Please keep me
informed of any issues you may come across, no matter how small. Thanks for your support!

Controls:
Left flipper = shift
Right flipper = return
Plunger = down arrow
New Game = click the RED button on the right
Set Camera = click the GREY button on the right
Rules = click the GREEN button on the right

DON'T FORGET!!!
Put your name in the "Name" box beside the points display in order for your name to get on the Highscore list!

Hope you have fun!
Last edited at 2019/05/08 00:27:11 by TShrepel85
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It's a good start. I noticed a couple of issues immediately.

1. You give no instructions how to launch a ball. It took me a while to figure out that you must press the DOWN key and hold it until the desired speed is shown, and then release it.

2. The first time a that a ball went into the orange gear at the left side of the playfield, the ball got stuck because the gear did not continue to rotate.

3. It is best to not use the "Enter" key that is associated with the number-pad because some computers (especially laptops and tablets) do not have number-pads. I suggest you use "Return" instead of "Enter" for the right flipper. You can also use any other keys which are widely separated, such as Ctrl and Shift, or even Left Arrow and Right Arrow, which can be controlled with one hand!

Here is a sample of one of my pinball machines: Pinball Machine V3 I posted 7 different ones here on Algobox. They might give you some ideas for your pinball machine. :)
Last edited at 2019/04/22 21:28:13 by Xray
oo looks fun
Thanks for the feedback!

I will ammend the instructions to include down arrow ball launch, and I will use something else for the right flipper. I can't use ctrl because ALgodoo won't let you use both buttons at the same time, and it causes issues flipping.

The gear didn't continue to rotate because that's the ball lock, it will rotate more once you lock the third ball and give you a four ball multiball, but at the moment you have to launch the fourth ball manually. Still very much in the development phase, but I'm glad things seem to work so far. Thanks again for the feedback! Gonna go check out your pinballs now.
Nice!
You can get rid of the "undefined" variable by initializing it in the onSpawn event. just type scene.my.points = 0 between the curly brackets and then save and reupload the scene again. Next time anyone downloads and launched the scene, the score will show "0" instead of "undefined".

One other suggestion. Your rules are starting to get rather complicated, and is a lot for people to remember while playing the game. So, I suggest that you list the rules in the game so that they always show. That way the users can quickly read whichever rule they need to get familiar with while playing the game.

Overall, really good job on the scene so far! :tup:
Wow! Nice improvements! I especially like how you did the Rules. But there is a minor problem that I noticed immediately, and that is if a player happens to click on the text box in the center of the Rules circle, the Rules will not switch from display to not-displayed. That's because the onClick script is located in the circle and not in the text box. And there is an easy fix for that. Right click on the text box with the word "Rules" in it, then under "Selection", click on "Move Selected To Back". That will place the text box BEHIND the circle. You will not see any difference, but when someone clicks on the word "Rules" they will actually be clicking on the circle rather than on the text box which is what you want. Then save the scene and upload it again with any other changes that you need to make.

Again, you did an awesome job so far. Totally impressive!!! :tup: _o_ :tup:
Thank you so much for the feedback! You are a tremendous encouragement!

I thought I had placed the words behind the circles, fixing that right away.

The next change I'ma make is to add a highscore board, already done that in my first pinball, so shouldn't be too complicated. Thinking the only obstacle I'll face is where to put the dang thing! =P

After that, I'll need a name for this machine, to which I'm open to suggestions. Thanks again for the awesome feedback, and of course all the downloads!
Hey, no problem! Glad to be of help to you.
Nice work!:tup:
This looks very good, I'll download it as soon as I have the chance to.