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Custom variable inside a geometry

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Author: Frank

Group: Default

Filesize: 3.11 kB

Date added: 2009-05-26

Rating: 5.4

Downloads: 740

Views: 970

Comments: 1

Ratings: 4

Times favored: 0

Made with: Phun

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Look at the script menu of the circle as it bounces and makes progressive larger balls. There's something extra in there, right? I just called it in the onCollide, and there it was! It's surprisingly simple. Phunlet-safe and all.
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I think you don't get it. 8|
That "ballz" property useless - it not saved with scene. Trick works then you use controllerAcc or similar "unimportant" variable.
One thing makes me unsure about it - how you manage to change code of scene and put initial value of "ballz" in .phn file... if I try open-save this scene - it lost.
:huh:
Last edited at 2009/05/26 19:49:20 by Kilinich