Browse Search Popular Register Upload Rules User list Login:
Search:
Super fast density motor+glitch

Image:
screenshot of the scene

Author: Nxdt

Group: Default

Filesize: 31.62 kB

Date added: 2009-05-26

Rating: 5

Downloads: 625

Views: 916

Comments: 3

Ratings: 2

Times favored: 0

Made with: Phun

Tags:

Scene tag

The two paralell planes come together and it reaches 50000m/s+:) :)
Last edited at 2009/05/26 20:26:43 by Nxdt
Please log in to rate this scene
edit
Similar scenes
Title: Self-Propeled Density Motor
Rating: 5
Filesize: 35 kB
Downloads: 804
Comments: 0
Ratings: 1
Date added: 2009/08/18 19:21:52
Made with: Phun
Rating: rated 5
download
Title: Density motor
Rating: 5
Filesize: 27.53 kB
Downloads: 620
Comments: 2
Ratings: 1
Date added: 2009/05/21 15:30:41
Made with: Phun
Rating: rated 5
download
Title: Centrifugal Motor
Rating: 5
Filesize: 34.48 kB
Downloads: 972
Comments: 4
Ratings: 1
Date added: 2011/04/24 03:47:28
Made with: Algodoo before v1.8.5
Rating: rated 5
download
Title: [HELP!] Why my motor doesn't have any torque and power?
Rating: 5
Filesize: 1.06 MB
Downloads: 779
Comments: 5
Ratings: 1
Date added: 2014/08/16 22:19:04
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Spring+Negative density = Glitch
Rating: 5
Filesize: 3.27 kB
Downloads: 281
Comments: 1
Ratings: 1
Date added: 2017/01/20 23:20:33
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Tank powered by ganfalds magnetic motor
Rating: 5.6
Filesize: 42.75 kB
Downloads: 1787
Comments: 2
Ratings: 4
Date added: 2009/04/12 02:17:28
Made with: Phun
Rating: rated 5.6
download
I don't get your point. It's just a game engine limitation, where is glitch? It's not possible to calculate so fast movement correctly and you use negative springs values.
the planes that are parallel to each other come together. I've had this problem before. you can solve it by editing the scene file in text edit/ notepad to make 2 long boxes.

did anyone else notice that the mass somehow changes?
Last edited at 2009/05/26 21:10:59 by texabyte
The deal is that you get so far from the origin that lots of variables are very rounded. Particularly position values. Phailure ensues. Nothing can be done about it unless you do cool math involving a moving origin, or tack several more digits to the already lengthy position variables.