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Speed-match spawner

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Author: Frank

Group: Default

Filesize: 5.78 kB

Date added: 2009-05-30

Rating: 5.4

Downloads: 990

Views: 1590

Comments: 1

Ratings: 4

Times favored: 1

Made with: Phun

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Built specifically for Lollerman, this unit will spawn balls at the velocity it's moving at without using custom variables, making it phunlet-safe. Could be good for rockets, guns (although if you look through my uploads there's some better gun script), or whatever it is exactly that Lollerman wants to do with this. I don't care too much who uses it, but credit would be nice.
Do note that the ball gets spawned in the frame after the collision, so it will be slightly behind where it was created, depending on how fast it's going.
Last edited at 2009/05/30 23:32:06 by Frank
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THANK YOU!!!!!!!!_o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_ _o_

I really needed this!I promise to give you credit in the design of my rocket.

I am designing rockets that can work in space, meaning that they can be fired in space and make the rocket go faster and faster. I could not do this with normal ball spawning because the balls were spawned at the speed of the back round(0000ms)meaning they would just shoot out in the opposite direction of the ball spawner THANK YOU!!!!_o_ _o_ _o_ _o_