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Marble War Battlefield 7: Crimson Cemetery

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Author: ChipmunkBlaster

Group: Marble & Athlons & BFDI & Camps

Filesize: 63.4 kB

Date added: 2021-03-07

Rating: 5

Downloads: 2401

Views: 269

Comments: 1

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Oops, I posted this one a bit late. Things happen! Either way, it's time for Crimson Cemetery! In this map, I used a mix of all 6 old troops, and the newest addition to the arsenal: The Trapper!

Current troops:
Spearman: Simple melee attack that isn't that easy to land but deals 2 damage. Has 5 health, so it can take a good amount of damage before dying
Cannoneer: Fires a projectile every 2 seconds that can deal damage from afar. However, the troop has 3 hp and no reliable damage up close like the Spearman
Landmine: Upon death, explodes for 3 damage! If it collides with an enemy head on, it'll detonate itself for 5 damage instead! It can deal a heavy amount of burst damage, but only has 2 health and nothing to protect it from the enemy's shots, forcing it to get in the enemy's faces to do its damage!
Engineer: With only 4 hp and one damage per melee attack, at first the Engineer seems like a much worse Spearman. But the Engineer has a trick up his sleeve: He can create a building! It has 3 health, which can be restored if the engineer's wrench touches it, and every 7.5 seconds, it pulses, healing any teammates in the pulse by one, and damaging enemies by one! Once his building is destroyed, it takes 10 seconds for a new one to be built
Bomber: Works similar to the Cannoneer, but fires every 5 seconds, and his shots explode for more damage! Not only does he have 4 health, but he's also good for taking out crowds from a safe distance!
Healer: The only dedicated healing troop, the Healer fires a healing bolt every 3 seconds that can replenish its teammates! Yay! But in combat, the Healer can't do anything, but hope it doesn't take 3 damage! Less yay... but STILL YAY!
NEW: Trapper: Has 3 health, fires a projectile every 4 seconds, but each bullet, or "trap", lasts for 20 seconds before disappearing! The traps don't go far, stay where placed, and ignores enemy armor, so when an enemy runs over the trap, it can't escape! It's perfect for defense! If only it was able to not be hard countered by buildings...
Last edited at 2021/03/07 05:51:18 by ChipmunkBlaster
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This was suprisingly good.