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Kerbin system

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Author: ScienceSimulations

Group: Default

Filesize: 4.31 MB

Date added: 2021-05-21

Rating: 5

Downloads: 2039

Views: 316

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.3

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use whatever orbital moves you want to get to the mun or minmus, I've done both, mun is easier to do.
Fixed Kerbin rotation (now spins 6 times per mun orbit as opposed to 6.434 in real ksp)
Added Eve
Added Atmospheres
Added a random asteroid
Added All planets
Added Laythe
Added Joolian moons
Added Kerbol
Removed Kerbol (it caused gravity glitches)
WAD to steer
1 to detach boosters
2 to detach first stage
l to launch
Last edited at 2021/06/14 16:14:18 by ScienceSimulations
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Did you get the idea to use zero force springs from me? Or did you also come up with it on your own?
I was experimenting with ways to make lines to objects and found this
because 0-force springs are the only way I know to make a line between 2 objects
oh!ksp!
(kerbal space program)
my favourite game!
Yeah, I may make more celestial bodies in the future
It's harder without navballs and manuver nodes
I'm a ksp fan so I made this