Browse Search Popular Register Upload Rules User list Login:
Search:
Tutorial #3 [How to Create Respawn Point]

Image:
screenshot of the scene

Author: JustJacob

Group: Default

Filesize: 38.43 kB

Date added: 2022-01-23

Rating: 5

Downloads: 654

Views: 248

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Well, this tutorial is all about how to create respawn point.
This tutorial also uses parts of Tuto #2, so make sure you see it before it.

Mostly for Deedastki
Hope this helps you!
Please log in to rate this scene
edit
Similar scenes
Title: Tutorial #1 [How To Create Car]
Rating: 5.625
Filesize: 220.6 kB
Downloads: 1346
Comments: 3
Ratings: 2
Date added: 2021/12/10 11:09:07
Made with: Algodoo v2.1.0
Rating: rated 5.6
download
Title: Interactive disconnector tutorial (handguns)
Rating: 5
Filesize: 87.36 kB
Downloads: 381
Comments: 12
Ratings: 1
Date added: 2014/01/10 22:05:26
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Algodoo_autoexec.cfg_0000
Rating: 5
Filesize: 2.81 kB
Downloads: 209
Comments: 3
Ratings: 1
Date added: 2015/05/03 19:56:09
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Tutorial #2 [How to create Variables]
Rating: 5
Filesize: 282.08 kB
Downloads: 630
Comments: 2
Ratings: 1
Date added: 2021/12/10 13:16:45
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: My player
Rating: 5
Filesize: 0.6 MB
Downloads: 528
Comments: 0
Ratings: 1
Date added: 2024/07/17 13:11:52
Made with: Algodoo v2.2.0b
Rating: rated 5
download
Title: Easy Rocket Tutorial >Youtub
Rating: 5.75
Filesize: 44.42 kB
Downloads: 856
Comments: 0
Ratings: 4
Date added: 2009/02/28 16:03:47
Made with: Phun
Rating: rated 5.8
download
You can also add this line instead of that showed in scene

(e)=>{
e.other.materialName == "Lava" ? {
pos = _RespawnPointPos
vel = [0,0]
} : {}
}

this will make player object more "controlable" after respawning
and please notice that if your player is mde out of multiple objects it will not work.
Technically, what you describe is not "Respawn" because the object doesn't delete and then spawn as a new object in a different location. What you describe is called "teleport". With teleport, the object suddenly switches to a different location by setting its "pos" value to the new location.

Now you know! :tup:
oh, thank you for explaining Xray
You are very welcome!