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[NEURONS] SoftBots 0.9

Image:
screenshot of the scene

Author: UnityDogGaming04

Group: Default

Filesize: 112.55 kB

Date added: 2022-03-03

Rating: 5.6

Downloads: 2655

Views: 395

Comments: 2

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

This is a copy of my PolyBuild scene, with neurons and other things.
The neuron also comes from an older scene of mine where I experimented with basic image recognition. Everything else, however, is new.

SENSORS/INPUTS:

Control dot: outputs 1 if _key is pressed (change in script menu)
Touch sensor: pulses when in contact with something
Proprioception sensor: outputs the distance between itself and whatever the yellow spring is attached to
Proximity sensor: outputs the straight line distance to the object before it
Color sensor: outputs the color of the object the laser hits, returns all 3 RGB values through separate springs
Gyro sensor: returns the 2D vector representing its orientation (red is vertical, green is horizontal) and angvel (blue)


NEURON:

Can recieve virtually unlimited imputs, and can output virtually infinite identical signals. Copy it and its attached synapse to make a neural network.
_rule boxes detail the post-processing function the neuron applies to its internal accumulator value before being sent out. Inputs cannot directly connect to outputs, they must pass through a neuron to function properly.


OUTPUTS:

Muscle dot: the white spring is the input wire, the orange spring is the muscle, its length is set to the input from the wire.
Sticky dot: resists motion proportional to its input.
Ballast dot: changes density based on its input.
Thruster: applies thrust based on its input.

Neurons now don't get stuck at infinity, which allows _rule = 2 to function properly, also moved color changing to the bottom of postStep to allow it to render the iterated value immediately instead of during the next frame

best track time: 4.4500003 [267]
Last edited at 2022/04/02 23:32:47 by UnityDogGaming04
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hi do want to play with me:s
damiboy1 -- what are you talking about?