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NATO:NATO hover-transporter

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Author: Bronie12345

Group: Default

Filesize: 39.1 kB

Date added: 2009-06-25

Rating: 5.6

Downloads: 720

Views: 1294

Comments: 1

Ratings: 2

Times favored: 0

Made with: Phun

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well, the previous one couldn carry anything, but could only be an explorer
this one can even carry stuff.
it is still not as powerfull or fast, but it is a start seeming this one is almost all standard weight...
some parts are 1.0, and some parts are 100.0 , so lets say avarage is though 2.0

up and down to aim arrow shooter, enter to shoot it
the circle at the tip of the arrow marks the point where the hover-box should go to

if this one hits a mountain with the circle that sticks out below, the hoverbox goes up
becuz of this, it will almost get over every terrain:D

unfortunally, the arrow is now harder to replace cuz it now has 2 variables incase of 1
these are the variables:
scene.my.tx
scene.my.ty

i think you guys know what it stands for... targetX, targetY

i also putted a debug window into the scene so you can see some variables that are neede at the base if you would use such a vehicle in war:P

this one is actually made for the NATO : NATO collab, and so needed to be able to carry something:P

how to hang something beneith it:
delete the springs where the circle is hanging on
put the object to lift beneith the hover
hang it with springs to the hover, so that it will keep its balance (like the circle was attached)
make the circle density 2
copy the circle
place one at the end and front of the object to lift
your done

plz give credit if u used it

please rate and comment
Last edited at 2009/06/30 22:30:19 by Bronie12345
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