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[NO LAG!] Xarbian Unit 64 All-In-One

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Author: UnityDogGaming04

Group: Default

Filesize: 45.68 kB

Date added: 2022-07-04

Rating: 5

Downloads: 757

Views: 251

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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X-ARR U64-1 is the second edition to the Xarbian family by myself and Little. It's smaller, faster, more stable, more reliable, everything!

Details in the scene.

UPDATE: OPAL JUMP bug fixed, fibbonacci updated to function on blank variable memory, A and B register readouts added.

"Some unqualified nerds thought this was cool."

2022 Xarbian Computer Science Team. Free to use, modify, and reupload with credit to XCS.
Last edited at 2022/08/20 22:57:01 by UnityDogGaming04
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I tried running both of your sample programs ("Counter" and "Fibonnacci Counter") and each produces random results. The Counter program freezes after displaying a string of 1's, and the Fib Counter keeps displaying nonsensical values. I think I was loading the programs correctly, so I don't know what else could be causing the weird results.
Hmm, I don't know why it would do that. While I see what's wrong with it, may I ask if restarting the scene and reentering the programs yields different results?
I found the problem! The kernel executes a line, and then moves forward one line. This creates issues with JUMP and IF commands, because it advances before running the line the JUMP or IF landed on. I've changed the _opcode script to account for this.
Yes, it works correctly now.

Here are a few suggestions for everyone who posts scenes on Algobox, especially if they utilize complex Thyme Script. These are things that I practice myself:

1. After uploading a scene, never presume that it works correctly under every condition. Download the scene that you just uploaded, then run it and test the heck out of it! Test it under every condition that other users will likely test it under. If it has bugs, then fix them.

2. Don't presume that everyone understands how to use the scene and knows all of the control keys. PROVIDE DETAILED INSTRUCTIONS. People cannot read your mind (really!). You have to explain everything in print.

3. If your scene is similar to an older scene of yours, do not tell people, "This xyz device works exactly like my previous xyz device" and fail to provide instructions. If you have to copy instructions from an older scene, then do it! Don't be lazy.

4. If your scene is extremely laggy, don't just leave it that way. FIX IT. If your scene is laggy and/or it locks up Algodoo and you cannot fix it, then please do not upload it. No one likes to play a laggy or erratic scene.
Good job on the updates!

This simple computer reminds me of my "old days" (a long long time ago, in a far far away galaxy) when I was coding assembly language programs for an 8-bit microprocessor. That was the best job I ever had! :lol: