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Connect-n

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screenshot of the scene

Author: s_noonan

Group: Default

Filesize: 0.62 MB

Date added: 2022-09-25

Rating: 5.6

Downloads: 303

Views: 121

Comments: 5

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

GUI works when scene is running.
Last edited at 2022/09/29 00:29:43 by s_noonan
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Very nicely engineered game. The layout, functioning, coding, and overall aesthetics are outstanding. I rated it a 10 only because I can't give it a higher rating!

Just one very minor suggestion: Your instructions read "Click on box. It turns light blue. Press backspace. Enter number." Rather than requiring the player to press backspace, simply make the previous value automatically delete when clicked. That's all.
Thanks for the comments and suggestion. I like your suggestion because it eliminates a keystroke but I am hesitant to use it because it is not typical text box behavior. The design time GUI has insertion blinking cursor that allows cursor forward and back navigation using the left and right keys. I'm not sure if I can (or will) make the insertion blinking cursor change to the run time GUI in this scene. I also need to figure a way so that users can differentiate between the Design Time GUI and Run Time GUI.
Last edited at 2022/09/25 18:52:37 by s_noonan
I played around again with your Dragon Bar scene and was wondering if you plan on using the Dragon Bar sliderless slider in any other scenes. I like the idea a lot, and I've been thinking of possible ways to improve (or embellish) it. If I use the concept in my own scenes, I would most likely use my own code because it would require a LOT of reverse engineering time for me to figure out how it works.
Q: Do you plan on using the Dragon Bar sliderless slider in any other scenes?
A: I hadn't considered it. I probably forgot about it.

Q: It would require a LOT of reverse engineering time for me to figure out how it works.
A: That may be true, but you don't need to reverse engineer much if you wish to modify the Widget behavior. For the slider widget, you just need to understand the 3 lines of code in the slider _onChange event. For the dragon bar and wheel, you just need to understand the 15 and 23 lines of code in the _doWhileActive events. Feel free to use any of my GUI widgets, most of the pertinent code is usually in an _onClick or _onChange event.
Okay, THANKS! :)