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FPPRG Level 2: Precision(Fast-Paced Platformer Racing Game) v1.1

Image:
screenshot of the scene

Author: CPJchute

Group: Default

Filesize: 53.96 kB

Date added: 2023-10-13

Rating: 5

Downloads: 1507

Views: 291

Comments: 14

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

Inspired by UnityDogGaming04's PTF(Portal-Inspired Momentum Platformer), Scene ID: 217560

Changing refresh rate AND simulation speed for speedruns is allowed, but here are the ALLOWED refresh rates!

>60 Hz(Default refresh rate)
>120 Hz and higher

<CONTROLS>
W: Jump
AD: Move
Q: Instant Teleport, 2 meter range(Circle radius is 0.25 for comparison!)[UNUSABLE FOR THIS LEVEL]
E: Throw TPPearl(Based off of Minecraft's Ender Pearl)[UNUSABLE FOR THIS LEVEL]

<120+ HZ LEADERBOARD>
Last edited at 2024/01/04 14:32:11 by CPJchute
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Added:
Checkpoints
Checkpoint-required finish
Overlay with:
-Current in-game time
-Checkpoints Collected
you cannot jump... its impossible to get out of the start
Maybe you could initialize the _jump variable in the script
Got 12.56 seconds
I actually don't understand why the _jump variable isn't initialized...
You have it as a global variable in your computer (algodoo does that sometimes), so you have to reset configurations and initialize it in the script menu of the object.
Also, I haven't got that "no-jump" bug yet.
Basically, every time I played a FPPRG level, I was able to jump. I am not sure why you all are having this problem?
slow mo pb is 9.1333342 60hz 0.2x
nvm
.25x 60hz pb is 10.883334
120 hz pb 12.583334
uhh ok @BANE
Love that I just made some silly basic games that didn't catch attention till recently, and now lil old me is the inspiration for more games like them. I hardly even make stuff anymore, so in a way I have a legacy of cerebral non-aesthetic games, I guess. Maybe this is egocentric. Whatever, I like your game!

...Beat the score too, 1.00x 60Hz 8.9833336 >:3