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  Author: -Ushia-AndPeriwinkle Group: Default Filesize: 68.36 kB Date added: 2024-06-01 Rating: 5 Downloads: 3540 Views: 379 Comments: 1 Ratings: 1 Times favored: 0 Made with: Algodoo v2.2.0b Tags: 
 | 规则:普通领土战争规则适用
 每个颜色中心的-
 圆为核心,周围的方形为领地
 核心有5点血(1000-
 (约33秒)回复一点血,默认60帧游戏)
 领地有10-
 点血(初始)
 如果领地被击破,将它的颜色标记-
 为击破的颜色,并回满血量
 如果核心被击破-
 代表该颜色淘汰
 核心的装填时间初始为10帧
 -
 心第一次受到攻击时会触发危机模式
 危险模-
 式会立刻装填64个弹药并发射,而且使装填时间-
 减少1帧
 可以通过核心是否有绘出边框判断它-
 否触发过危机模式
 储备区域(左侧)用于储存-
 弹,x2会将储存的子弹翻倍,ATK(Attack)会发射所-
 储备的子弹并使储备的子弹回到1
 储备子弹-
 有上限(初始128)当一个颜色的储备子弹达到上-
 限时,使它发射上限的子弹数量,归1,并使上限x1-
 .2
 奖励方块(左中)碰撞10次触发一次
 它有9/10的-
 概率使装填时间减少1帧
 或有1/10的概率同时清-
 空发射子弹和储备子弹(指归0)
 最后一个没有-
 淘汰的玩家获胜
 Rules:
 Application of ordinary territorial war rules
 The circle at the center of each color is the core, and the surrounding square is the territory
 Core has 5 health points (1000 frames (approximately 33 seconds) to restore 1 health point, default to 60 frames in the game)
 Territory has 10 health points (initial)
 If the territory is broken, mark its color as the broken color and return 5 health points
 If the core is broken, it means that the color is eliminated
 The initial loading time for the core is 10 frames
 When the core is first attacked, crisis mode will be triggered
 Danger mode will immediately load 64 ammunition and fire, reducing loading time by 1 frame
 It can be determined whether the crisis mode has been triggered by whether the core has drawn a border or not
 The reserve area (left) is used to store bullets. x2 will double the stored bullets, and ATK (Attack) will fire all the reserved bullets and bring them back to 1
 Reserve bullets have an upper limit (initial 128). When a colored reserve bullet reaches the upper limit, the number of bullets it can fire is reduced to 1, and the upper limit is multiplied by 1.2
 Reward block (left center) triggered once every 10 collisions
 It has a 9/10 chance of reducing the loading time by 1 frame
 Or there is a 1/10 chance of clearing both the firing and reserve bullets at the same time (referred to as 0)
 The last player who was not eliminated win
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