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Polygon Simplifier

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Author: Little

Group: Default

Filesize: 1.23 MB

Date added: 2024-10-29

Rating: 5.6

Downloads: 2611

Views: 451

Comments: 3

Ratings: 2

Times favored: 1

Made with: Algodoo v2.1.0

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I was browsing the Algobox the other day and saw a scene about simplifying polygons by AverageCoder.
I was intrigued and asked if I could try to make my own -- and they said yes!

To simplify a polygon, simply put the laser up to a polygon and click "Scan Polygon".
After that, you can tweak the parameters to your liking. (although let's be honest -- you are probably just here to play around with it, and that's cool too!:lol: )
Once you are ready, you can click "Spawn Polygon" and the simplified polygon will spawn to the right of the simplifier.

IMPORTANT NOTES:
1. The simplifier does not support textures. Things within the "Objects" bin -- and most other textured polygons -- will turn white once simplified!
2. High minimum angle values on polygons with holes can create strange results because it processes each layer of the polygon separately! (this is why the car in the thumbnail isn't very simplified :<)

Have phun!

2017 - 2024 Little
Inspired by AverageCoder's polygon simplifier
0x53
Last edited at 2024/11/20 04:02:30 by Little
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Polygon simplifier that work AverageCoder 5 (1 vote) 570 9 2024/10/27 23:15:08
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Well done. I suggest you copy the texture and texture matrix to the new polygon and set the laser maxRays=1.

Some polygon scenes for reference
Good job! The UI looks alot better than mine.
This one looks more user friendly, no long long lists of numbers, its just easy to use.
I think it would be helpful to see the kept and dropped vertecies like mine. Also, it would be nice to just have a number representing the Minimum angle.
@s_noonan

Thank you for your feedback!
I never noticed the maxRays property in lasers -- thank you for showing me that! :D

@AverageCoder

Thank you!
I'm not entirely sure how I would do the dropped vertices monitor in a way that would keep it from desyncing from the window when it's moved or closed but I can try to implement it somehow!