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engine with fuel injection V5.2.3 (less particals and geometries)

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screenshot of the scene

Author: ianno

Group: Default

Filesize: 106.62 kB

Date added: 2009-07-31

Rating: 6

Downloads: 908

Views: 1234

Comments: 4

Ratings: 3

Times favored: 0

Made with: Phun

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some of the credits goes to java for his great engine and i change allmost every thing:coolgrin:
I made it with less particals it don't get higher than 120 with me it goes the whole time around 100
and the geometries are from 143 geometries reduced to 117 geometries:tup:

goals that I have to do:
bigger cilinders (than can i made bigger bang without breacking the engine)
bigger bang
less lag (done) (and done):lol:
texture
mayby add more pistons (2 pistons more) (tested and is mayby posible but it doesn't work but with litle adjustments it will work)

I hope you like it and plz say wath you thing about it and give tips to improve the engine more:tup:.
and plz rate to!!!:coolgrin:

update 5.2.2 to 5.2.3:
I have found a bug one of the explosio circles fly into the water spawner place i have fix the problem:+
Last edited at 2009/07/31 20:03:28 by ianno
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This scene is a response to:
Title Author Rating Downloads Comments Date added
engine with fuel injection V5.1 (not more than 150 particals!!) ianno 5.6 (2 votes) 834 1 2009/07/31 14:41:20
show grid
tips:
when in pause, turn the wheel where the pistons are connected to, 30 degrees CounterClockWise.

decrease the space where the water spawner is (put an object in it)

make the gears that hit the water spawner run at 500-600 rpm, or make a 100hz beacon with waterspawner...
if i get the gears running faster than wil it leak and become more lagg and one of my goals are less lagg but thanks for the tips.
ik ga er wat mee doen:+
Last edited at 2009/07/31 19:11:14 by ianno
well, you can make a low-lag version, and a max-performance version...
i think i dont need to include explanation of that >.>
nice, when i try to do this it tends to have timing issues