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Keychain Toys and Games

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screenshot of the scene

Author: Little

Group: Default

Filesize: 1.32 MB

Date added: 2026-02-15

Rating: 6.1

Downloads: 433

Views: 111

Comments: 10

Ratings: 3

Times favored: 0

Made with: Algodoo v2.2.4

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Happy Valentine's Day! I'm aroace so I don't really celebrate it, but I still feel like it's a wonderful holiday so I wanted to make something special!

To celebrate, I made a few little games/toys into portable keychains.:lol:


The Calculator and Tic Tac Toe game are modifications from previous scenes; the Little Says, Number Guesser, and Algodude are not (they are based on computer programs in my AHOX scenes though!)!

Each toy keychain comes with a manual in its box -- take care of it! (or don't)

Have phun! Sorry I'm a little late!:lol:

2017 - 2026 Little

EDIT 1

Redesigned Number Guesser (and made it mobile friendly) and made it much more aesthetically pleasing (at least imo)
Made Number Guesser slide out of its box properly
Added a little "little" logo to everything:P

EDIT 2

Fixed bug regarding number guesser
Last edited at 2026/02/19 04:31:47 by Little
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Everything works well except for the number guesser getting stuck in its package. The number guesser itself works OK.
Last edited at 2026/02/15 12:35:32 by s_noonan
Thank you!
To fix the getting stuck issue I would probably have to shrink the guesser or enlarge the package a little bit. I think it would be best if I go for the latter option because the toys are scaled so that they are exactly 4 grid units wide. :lol:
You could disable collisions on the handle.
Cool! Little made some little games, and she was a little late! I love it!:lol:
i didnt know how to use the number guess keychain
In regards to the stuck number guesser, first switch to the Move tool. Place your cursor along the edge of the package and hold down the left mouse button. Slide the package to the left then let go of it when clear of the stack. A little fix for a little issue! :lol:
@Little -- Concerning youyou222 not knowing how to use the number guess keychain, many users like youyou222 do not know how to edit text in Algodoo. So, it would be ideal if you would edit the toy so that users can directly enter a number instead of requiring them to edit the text. Just a suggestion.
That sounds like a good idea!
I'll work on making a new NumberGuesser keychain (hopefully one that's more aesthetically pleasing too) that has a numberpad as well as a textbox.
Excellent! :tup:
I'm finally about to get around to the Numberguesser thing -- sorry it took me so long!

I've been playing through my new Pokemon Emerald cartridge and I just found 2 shinies within 3 encounters of eachother (which is *insanely* rare) and now I might sneak in a 5th keychain inspired by shiny pokemon hunting. :lol:

Actually, a text-based collector game (I'm thinking something along the lines of fishing?) sounds like a lot of fun -- that might be its own scene.



But also, I know I've been talking at the end of last year about being more open with my uploads/uploading stuff I've made in general. I'm contemplating combing through some of my old scenes I've never posted and maybe sharing them in a "Little's Archive" type thingy. :lol:

One thing that immediately comes to mind is an early Ab computer I made for glitch farming -- the Cherrylane. I'm contemplating modifying it a bit to make it a bit more user friendly and sharing it!
Last edited at 2026/02/19 12:05:08 by Little