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THROW TOMATOES AT MEOWL!!1!

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screenshot of the scene

Author: WhiteCircle

Group: Default

Filesize: 0.77 MB

Date added: 2026-05-15

Rating: 6.1

Downloads: 1194

Views: 266

Comments: 10

Ratings: 3

Times favored: 0

Made with: Algodoo v2.2.4

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(random idea i had at midnight im sorry)
do you HATE meowl?? that silly looking cat??
do you want to THROW TOMATOES at it, just like those random gif you saw??
then this is the scene. experience throwing tomatoes at meowl for free today 2026 100% legit no virus 1 cent to produce theres no s in thowing tomatoe art meow me?ow??l????
Last edited at 2026/05/18 06:17:53 by WhiteCircle
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Wow, very nice animation of a flying tomato! :tup: _o_ :tup:

I see this was your first and only scene since you registered back in September 2022. You are obviously talented with making Algodoo animations, and so I hope that you will continue making and posting more scenes like this one (or even better!) in the near future. :)
so peak it crashed algodoo for me
thank you! i was really nervous since this is my first post :]
i'm aware about the crashing issue, but since it only happen when you download the scene, and it runs perfectly fine afterward, i got really confused and thought that was just a me thing :P i'll try to look into it though
Last edited at 2026/05/16 05:13:24 by WhiteCircle
if it crashes, just open it from the downloads folder then you can play it
ngl this is the best first scene ive seen in my life
yeah migdanalds thats what i did
Suggestion: The tomatoes look like in slow motion. If you move the "Simulation Speed" slider (above the Run/Pause button) to X10.0 then the tomatoes look more like normal speed. :tup:
update: issue fixed! apperently enabling play mode using onspawn is the reason for the crashes? :bonk:very strange
Last edited at 2026/05/18 06:25:11 by WhiteCircle
Another suggestion: Instead of putting "App.GUI.playMode = true" in postStep, put "App.GUI.playMode = sim.running" in update. The reason? update executes code whether the sim is running or not! So, by putting the above code in update, it will automatically make playmode=true when the scene is running and will automatically make playmode=false when the scene is stopped! :tup:
Last edited at 2026/05/18 16:54:26 by Xray
made my day