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69 Difficulty Obby! (2)

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screenshot of the scene

Author: a_bored_coder

Group: Default

Filesize: 3.04 MB

Date added: 2026-05-27

Rating: 5.6

Downloads: 2499

Views: 385

Comments: 10

Ratings: 2

Times favored: 0

Made with: Algodoo v2.2.4

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We're back with the longest parkour, algobroccolix
Making class 2-3 drives me nuts, always feels like I'm making it either too easy or too hard
Really feel like it went into MAXIMUM OVERDRIVE! around halfway into Very Hard, then chilled again in Extreme

Made with 42flowermaster's Parkour Pack 3.0

Randoms of today:
- WE HAVE RECEIVED UPDATED INFORMATION: This now ties PizzaGuy22's Parkour 3.0 as the longest parkour on Algobox
- All thanks to me not knowing how to count and a random difficulty I added because haha 69 and pleasurement
- forgot to link the pack last time

a_bored_coder, May 2026
video for Extreme: https://drive.google.com/ … sp=sharing

update: I don't know how to count, there are 10 less difficulties than I thought
This still remains the longest parkour, but it only has 273 stages

nerfed Difficult 4
Last edited at 2026/07/02 00:22:01 by a_bored_coder
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might nerf Expert boss later not sure
I like it. That ice slide was fun, but level 70 was impossible! You have outdone yourself. Keep up the good work!:)
Thanks, CarterSmith77

I thought I would hear that some stages seemed impossible, but I was really thinking it would be 77, 80 or 96
or maybe that's just how warped my perception of difficulty has gotten
oh my god i am stupid, this whole time i've been saying there's 10 more difficulties in the chart than there actually is

I felt like things were going too well for me

you know what this is already a disaster, I'm just gonna add pleasurement or something to part 1 so it's 69 difficulties
Last edited at 2026/05/27 12:22:39 by a_bored_coder
You're right! I thought 80.
How do you do the last ones
Aaronlego12 - Idk what last ones, but here's a video from VH to expert
https://drive.google.com/ … sp=sharing
Gng this is the most UNBALANCED obby i've ever seen
The super jump is nearing impossibity, at harderer, the slope boost is pure unfiltered RNG, and a stage after, you decided to make something so impossible that i've wasted all my nerves on this. Coming back to the super jump, it's even MORE RNG than the slope boost, trying to catch this ledge and then jump at a frame perrfect timing or else you go left too much and lose the ability to superjump is already considered a NIL JUMP. Not only that, most stages here are EXTREMELY unbalanced, like what the hell do you mean i have to do a literal HELL of slope boosts, and the next stage is A SIMPLE CEILINGHOP??
supernerf slope boosts and shjs atp dude make shjs give you an additional jump after you grab a ledge and jump once on this ledge and NOT STEALING THE ADDITIONAL JUMP EVERYTIME YOU PRESS ANY KEY BUT W ON THE LEDGE
you know I would agree that at least Extreme is unbalanced, there's a jump close to one in high C3, but if this is impossible than I don't know what to tell you
just, jump on the thing and try different timings for when you start to move against the rotation

ok the SJ has tight timing, but it is NOWHERE NEAR "frame perrfect", are you holding the W key down for a full second??? Nil would be like Dimensional+ parkour intensity or something (LC6), yeah this isn't an easy trick but it doesn't practically require checkpoints for a human being to do it

about the balance, yes I don't know if X stage is objectively easier than X+1 stage (unlike the difficulties, the individual stages are not strictly increasing), the stages in the difficulty are the things I thought were harder than the stages in the previous difficulty, some people will find a thing way harder than I find it, I've played these Algodoo obbies since over a year and can beat class 5 stages with couple dozen attempts, yet if I played EToH I probably couldn't beat even a hard difficulty tower before I went nuts