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[1 to 60] Primed Factorinary :)

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Author: Lynxygaming714

Group: Default

Filesize: 58.47 kB

Date added: 2026-07-23

Rating: 5

Downloads: 216

Views: 75

Comments: 14

Ratings: 1

Times favored: 0

Made with: Algodoo v2.2.4

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yeah

also 714 and 1024 as bobonusus:)

prime numbers are the regular digits and series of digits are the primes multiplied:)
1 becomes 0 because it can't be created using primes and isn't prime itself
0 becomes . because same thing with 1
35 to 50 and 714 were built by barnabassiu1:D (the reason 31 to 34 weren't made by barnabassiu1 was because I made them first but got stuck on 35)
permission list: barnabassiu1
Last edited at 2026/07/27 23:34:14 by Lynxygaming714
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when i looked at the thumbnail i thought it was kinda cursed but i get it now
also i may make a guide on how to make checkerboard numberblocks that have 2 colours 2 parts guide soon ut not rn, also part 3 is today
yo uh lynxy i have a question, when will the skybox in NB:Po2 like whats after space and when does it change idk how to explain it well
or like when will we get to a size that is close to a new object in space
I don't exactly know, but I'll try to find something to do in Part 3: 3^40 - 3^60:)
yippee the multicolored numbers are fixed:D
although, I wanted to add bonuses, like 714 (aka 1247 in Primed Factorinary), but here it would be a blend of 4 different colors each with a potentially different shape that i'd need to trace:|
is there a faster method?
hmmm ill try to figure something out
yeah i texted you that like 40 minutes ago but i worked on it like 2 - 3 hours ago so uh YOU HAVE IT, TAKE IT, PLEASE.
:D
what do I do with 35? I've been trying and failing over and over because of the tiny amount of time Algodoo gives you before it decides it wants to turn your intricately drawn shape into a triangle, I can't seem to do it fast enough. Do you know how I could fix this?
oh the triangle problem is what i had with 714, give me a second
YOU GET 31 - 50:D
I also added 1024 (aka 1111111111) because funny bonus
lol funi