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Rideg's problem solved

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Author: Ian151

Group: Default

Filesize: 20.54 kB

Date added: 2009-12-19

Rating: 5.6

Downloads: 459

Views: 1106

Comments: 3

Ratings: 2

Times favored: 0

Made with: Algodoo before v1.8.5

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Here is a fix. It should work better now.

I eliminated things you didn't need, like the extra laser, you only need one laser for this to work.
and you don't need 2 angle variables...
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Help With Angle Rideg 5 (1 vote) 263 2 2009/12/19 17:44:46
show grid
If you don't like the Heterocollide feature I added then you can just remove that too
instead of

vel := [10 * scene.my.angle2(0), 10 * scene.my.angle2(1)]

just use

vel := 10*scene.my.angle2

it slims down the code and you can keep track of the whole scripting code a lot better.
And watch out for atan. it can't give you all angles. but because a box is symmetric it is okay in this case.;)
wow:tup: thank you alot! this helped sooo much!:love: