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Q-STEER concept

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Author: BBD automotive designer

Group: Default

Filesize: 131.15 kB

Date added: 2010-01-10

Rating: 5.8

Downloads: 803

Views: 1230

Comments: 4

Ratings: 3

Times favored: 0

Made with: Algodoo before v1.8.5

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So here it is, an ultra detailed Mitsubishi Lancer Evolution 10, this one is very VERY different from the rest, there's a planet's worth of detail on the body, and it has a chassis that is identical to the real life Q-STEER cars, one problem is that on my computer it ran at a snails pace, (let's just say that my nose could run faster) and along with the truckloads of details, there's also truckloads of oversteer from the car, I need to sort it out desperately, WITHOUT SCRIPTS! as I am not a whizz at scripts.
So advice is needed from everyone. Including YOU Kilinich, because I know that you know what you are doing.
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WOW! major improvement on looks!!!!!
I am not seeing the snails pace thing
but the steering is very weird
I prefer use textures instead of 400+ objects. Compromise - is like I did in trailer parking game - use colored geometry and "shadow" texture. Just reduce object count and it will be fine. To handle over-steer you can add thin box with big air friction.
Last edited at 2010/01/10 17:22:16 by Kilinich
Main problem is polygons - each contains huge amount of nodes and slow down scene on redraw. I think I can write script to simplify polygons... (via clipboard).
incredible! im a big fan of evos, and this is one of the coolest. 10/10 for sure:lol: :lol: