A ball-spawning locomotive engine
-Max stationary engine speed of ~750 RPM- 80rad/s
-Max moving engine speed of ~400 RPM- 40rad/s
-rotates only clockwise
-balls may leak out of engine at high speeds
-requires to be run at 600+Hz
!!!!!Important!!!!!
-Press the "~" key then type "sim.frequency = 600" (the cpu will then render 600 collisions per frame instead of 100, drastically increasing collision accuracy and therefore power, I still get 100% real-time on a AMD Athlon x2 @3.06Ghz)
-Remember to set "sim.frequency = 100" before you leave the scene
http://www.youtube.com/watch?v=1qO_B5hpJzo
I'm running Algodoo 1.6- is there a new version

?