Browse Search Popular Register Upload Rules User list Login:
Search:
Important bug/error that’s peeing me off! (Spawn/Kill)

Image:
screenshot of the scene

Author: dev8state

Group: Contests

Filesize: 60.58 kB

Date added: 2010-06-16

Rating: 5

Downloads: 736

Views: 1137

Comments: 5

Ratings: 1

Times favored: 1

Made with: Phun

Tags:

Scene tag

<_< Ill show you an error!

This is in reply to adrianlattes: “Phun error” (I did not get the error)
This only happens in Phun, and can be sorted by fixing the green box to the background?!

But in Algodoo we have the problem of unnecessary memory usage. If you create an object and kill it in any possible way:
Kill: =True
onCoillide = (e) => {e.other.density:=0}
onCoillide = (e) => {e.other.airFrictionMult = NaN}
Alternately:
App.maxUndo:=1
Windows memory cleaning software…

The memory is not released or recycled; this is a problem for all spawn engine developers.

Anyone with a spawn engine watch the scenes info and check your Task manager/processes, you will see Phun/Algodoo memory continue to rise even thought you do not have any changes to the object count. Eventually all spawn engines and any scene that creates and kills objects will error or stop working, when the memory reaches 2GB, and believe me it dose not take long on high RPM.

I’m very interested in starting competitions to finding a solution to this problem or challenging the developers to fix the problem. My only solution was to re-use objects by moving them to a holding place then bringing them back, so never kill them. (It sucks!)

I love this software, and the community it has created. After searching the web for a suitable replacement found OE-Cake, Phyzios, Roblox and Blender totally unsatisfying in comparison to Algodoo.

Please fix this problem!
Please log in to rate this scene
edit
Similar scenes
Title: Error Error Dark Pink.avi
Rating: 5
Filesize: 62.19 kB
Downloads: 265
Comments: 0
Ratings: 1
Date added: 2016/01/01 08:41:37
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: very powerful spawn engine car by think_tank
Rating: 5.625
Filesize: 482.93 kB
Downloads: 301
Comments: 2
Ratings: 2
Date added: 2010/11/22 03:27:23
Made with: Algodoo before v1.8.5
Rating: rated 5.6
download
Title: First Working Spawn Engine Tractor
Rating: 5.6667
Filesize: 99.21 kB
Downloads: 1628
Comments: 3
Ratings: 3
Date added: 2012/10/19 20:52:15
Made with: Algodoo v2.0.1 Edu
Rating: rated 5.7
download
Title: torquey six cylinder spawn engine
Rating: 5.7273
Filesize: 61.98 kB
Downloads: 764
Comments: 3
Ratings: 5
Date added: 2010/10/24 08:36:59
Made with: Phun
Rating: rated 5.7
download
Title: Four & Narrator (READ DESC)
Rating: 5
Filesize: 214.12 kB
Downloads: 1097
Comments: 5
Ratings: 1
Date added: 2017/12/15 15:17:08
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: Survival Marble Race season 1 Rounds 6-7-8-9
Rating: 5
Filesize: 1.11 MB
Downloads: 508
Comments: 0
Ratings: 1
Date added: 2016/01/04 11:27:56
Made with: Algodoo v2.1.0
Rating: rated 5
download
This scene is a response to:
Title Author Rating Downloads Comments Date added
Phun error adrianlattes 5 (4 votes) 358 3 2010/06/16 14:00:25
show grid
I can't fix that:( :(
I think that it works on algodoo:zzz:
dev8stage your scene works in Algodoo 1.7.1, 1.7.2, 1.7.3 and 1.7.4 not Phun it's not error in Algodoo:tup:
And you can use:

Kill: =True
onCoillide = (e) => {e.other.density:=0}Works in Algodoo
onCoillide = (e) => {e.other.airFrictionMult = NaN}
Alternately:
App.maxUndo:=1

in Algodoo:x
Last edited at 2010/07/02 17:17:38 by egg zone1
My next plan is to spawn it back and forth from a holding chamber. Then wont be a problem :cool: