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Electronic Ultra-Precision Scale

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Author: Enthar Neurator

Group: Default

Filesize: 16.93 kB

Date added: 2010-07-01

Rating: 7.5

Downloads: 1485

Views: 1278

Comments: 17

Ratings: 12

Times favored: 3

Made with: Algodoo before v1.8.5

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Now with electronic display and 1 microgram accuracy. Let me know if it works fine:)
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Wow! :coolgrin: Just damn amazing! Really great work. I like it. 10/10
oh... I Think... Oh, no.... I Know:
Its cool :tup:
I like your Dial:y
dosnt freaking work:grr: :grr: :grr: :grr: :grr: :grr: :grr: :huh: :mad: :mad: :mad: :mad: :mad: :mad: :tdown: :tdown: :tdown: :zzz:
@fragleshnagle

Which version of Algodoo do you use?
phun:|
:unsure:
it uses lasers so in phun it won't work
:grr:
please make one for phun:'( :(
I wish I could, but I can't see any viable way to reach the same accuracy without the use of lasers. This scene works measuring the distance between two points, and for a difference of 0.001 g you need to be able to measure a distance of aprox 0.0000012 m. In Phun you can do this by collision of objects, but this way will distort too much the measurement. It's like the Heisenberg Principle in Phun:D
Not 100% right. To me it shows 0.736g, although the Scale is empty.
Still awesomely done! 10/10
Try rebooting the scene. Sometimes the first time I load the scene it does not work properly, but rebooting it fixes the problem.
PLEASE make a huge one that can take up to a ton! _o_
:grr:
8| 8| 8| 8| nerd
An amazing scene, nice work _o_
Quote from Enthar Neuator:
I wish I could, but I can't see any viable way to reach the same accuracy without the use of lasers. This scene works measuring the distance between two points, and for a difference of 0.001 g you need to be able to measure a distance of aprox 0.0000012 m. In Phun you can do this by collision of objects, but this way will distort too much the measurement. It's like the Heisenberg Principle in Phun:D

Springs. Collisions. Oncollide events. More springs on the colliders for less distortion.

OR...

My un-released "Phunlaser" which uses spawning and restitution on stuff and oncolllide events.